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So You Want To Be A Fashion Designer

So You Want To Be A Fashion Designer, by Linda Soules, is an inspiring and highly engaging introduction to the world of fashion design for young readers. Written for kids ages 10 to 14, this illustrated guide follows the creative journey of a garment from the first rough sketch to the runway. Soules presents fashion as far more than glamorous clothes; she shows it as a form of communication, identity, problem-solving, and wearable art.

I loved how the book balances the excitement of fashion with the realities of the profession. Readers learn that designers must think like artists, engineers, storytellers, material scientists, and problem-solvers. The book explores trend forecasting, fabric choices, sketching, sewing, garment production, and the teamwork involved in bringing a collection to life. It also doesn’t ignore the more difficult parts of the industry, including tight deadlines, copied designs, sustainability concerns, waste, and the importance of fair treatment for workers.

Soules fills the book with fascinating history, memorable facts, and stories of creative visionaries such as Coco Chanel, Virgil Abloh, and Issey Miyake. Young readers will be surprised to learn details such as the origins of high heels and the extraordinary amount of handwork that can go into a single haute couture gown. The hands-on activities are especially valuable, encouraging readers to start a sketchbook, drape fabric, redesign or repair garments, and begin thinking like designers right away. The glossary and “The Most Important Qualities of a Fashion Designer” sections make the book feel practical.

This is much more than a simple career guide. Linda Soules writes with warmth, encouragement, and respect for her young audience, never talking down to them while still making complex ideas easy to understand. The vibrant illustrations and lively descriptions make studios, fabrics, and runways feel vivid and exciting. So You Want To Be A Fashion Designer is an excellent choice for creative kids, aspiring artists, and anyone curious about how clothing can help people feel seen, confident, and valued. It is educational, realistic, and wonderfully inspiring.

Pages: 38 | ISBN : 978-1972766347

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The Actual Experts

Linda Soules Author Interview

So You Want To Be A Toy Designer takes young readers inside the process of making the toys they love, from product testing to the teamwork and problem-solving required. What inspired you to write this nonfiction book for children?

Toys are the first objects in a child’s life designed entirely with them in mind, and I wanted to crack the magic open. Children deserve to see the hundred sketches behind the one toy, the prototypes that ended up in a drawer, the grown adults sitting around a table arguing about whether a teddy bear’s eyes might come loose. There is also something irresistibly humbling about a profession where one of the recurring occupational hazards is watching a child push aside the toy you spent six months on to play with the box it came in. A job that funny and that earnest deserved its own book.

A deeper reason is that kids are the actual experts on toys. They have spent every year of their lives studying the subject with total attention. They have opinions about which toys feel right in the hand and which feel cheap. They know exactly the moment a toy gets boring, and why. They have wished a hundred times that a particular toy did one specific thing differently. Those instincts are not preliminary versions of grown-up opinions — they are the real thing, and toy designers spend their careers trying to listen to children that closely. I wanted a book that handed that recognition back to the reader: you already know more about this than you think you do. The questions you ask about your own toys are exactly the questions designers ask. You are not preparing to enter the conversation. You are already in it.

I also wanted to dispense with the assumption that growing up means leaving toys (and fun) behind. The adults inside this profession are, in the most enviable sense, people who never stopped playing with toys. They build, sketch, prototype, play, and study play, and they get paid to do it. That isn’t a betrayal of adulthood; it is one of its better versions. Toy designers do work children take seriously, even when adults forget how to — and I wanted to take it seriously too.

The book is honest about the challenges of toy design, including failed ideas and redesign. Why was it important to show children that creativity involves trial and error?

Because the lie that good ideas arrive wholly formed and instantaneously quietly damages the children who can’t produce them on demand, which is all of us. The truth is, the thirtieth sketch is usually the good one. Toy designers fail in front of seven-year-olds for a living, and that isn’t a setback. That’s the job.

When a child learns that the toy they love was version fourteen, not version one, something loosens in them. They get permission to be on version three of their own thing and not feel behind. I wanted children to meet adults whose entire profession depends on being wrong, often, and in public — and to see that those adults love what they do. Iteration is not the obstacle to creativity. Iteration is creativity.

What kind of research did you do to show the day-to-day reality of toy designers?

I worked in three layers, because no single source could give me everything I needed.

The first was the historical record, which turns out to be one of the most charming bodies of biography in any industry. Ruth Handler watched her daughter give paper dolls adult roles and realized no toy let girls imagine themselves as adults. Barbie was the answer, named for her daughter Barbara. A navy engineer in 1943 knocked a tension spring off his workbench and watched it walk end-over-end across the floor; his wife named it Slinky. Eddy Goldfarb is 104, holds nearly 300 patents, and still walks out to his garage every morning to prototype on a 3D printer. These stories aren’t decoration. They are evidence of who toy designers actually are: curious, unembarrassed about play, often working at the edge of accident and intention.

The second layer was the present-day craft. I drew on industry reporting, accounts from designers at the major houses, the play-research literature, and — more interesting than it sounds — the ASTM F963 safety standard, which specifies the exact force a part must withstand before a small child can pull it loose. What struck me there was that constraint is not the enemy of creativity in this field; it is the medium designers actually work in.

The third layer was the texture of an actual working day, which neither history nor industry publication will give you. For that, I triangulated until I could build a composite that felt true: the morning safety lab report, the hour of fast sketching where forty-seven drawings get discarded, and three get pinned to the wall, the midday session behind one-way glass watching seven-year-olds pick up a prototype or — worst of all — get more interested in the box.

What I was reaching for, across all three layers, is what I reach for in every title: a portrait a working practitioner would recognize as their own.

What is the next book you are working on, and when will it be available?

The list is long — and continuing to grow! I tend to work on several titles at once and only release them when they feel finished, so the order is always evolving. Most recently, I was thrilled to publish So You Want To Be A Waterslide Tester and So You Want To Be An Astronomer & Exoplanet Hunter, which brings the series to thirty-seven published titles, and I am nowhere near slowing down.

The near-term lineup is one of the most fun stretches I’ve worked on. Several of the upcoming titles have what I think of as the “is that a real job?” factor — ice cream flavor inventor, candy scientist, professional taste tester — careers that delight children before they have even opened the book. I’ve also begun work on a fashion design title for near-term release, and my son is lobbying hard for me to move cryptographer and esports athlete (pro gamer) up the queue. He may well succeed. What I love about this stretch of the series is how wide it is reaching: from the timeless callings to the ones that reflect just how strange and wonderful the working world has become.

If I had to predict the next one to land based on where things currently stand, it would be So You Want To Be A Journalist. But new titles are rolling out continuously through the rest of 2026, and the full list — along with a sign-up for upcoming releases — lives at LindaSoules.com. I would love for readers to come find the one with their name on it.

Author Links: GoodReads | Website | Amazon

The best toy ever made feels like it always existed — but someone had to invent it. So You Want To Be A Toy Designer takes kids ages 10-14 inside one of the most creatively demanding careers in all of product design, and it does not hold back.

This is not a simplified, watered-down look at a fun job. It is a real, honest guide to what toy designers actually do — the years of industrial design training, the child development study, the materials engineering, and the iterative prototyping that happen long before a single toy reaches a shelf. You will discover how designers learn to see the world through a child’s eyes while solving complex engineering problems, and why that combination of imagination and technical skill makes toy design one of the most unique professions a young person can pursue.

Inside, you will follow the full design process from first sketch to working prototype to safety testing. You will learn how designers draw on child psychology to understand how play shapes learning at every age. You will see how teams of engineers, creative designers, and manufacturing specialists work together to turn an idea into something a six-year-old picks up, plays with for hours, and refuses to put down. And you will meet the visionary inventors whose toys became the defining objects of childhood for generations.

But this book goes further than most career guides for kids. It explores the real skills toy designers build — sketching, 3D modeling, materials science, understanding how small hands interact with objects — and shows what young readers can start doing right now to develop those same abilities. Whether you love to draw, build, tinker, or simply take things apart to understand how they work, this book helps you see how those instincts connect to a real profession.

Illustrated throughout with detailed, engaging artwork, this nonfiction guide treats its readers as equals. It brings the same depth and honesty that boys and girls ages 10-14 and up deserve when they ask a serious question about their future. No talking down. No sugarcoating. Just a clear, fascinating window into the craft behind the toys you grew up loving.

The toy that will define the next generation of childhood has not been designed yet. It is waiting for someone with the curiosity, the craft, and the joy to bring it into the world — and that someone might be you.


So You Want To Be A Doctor

So You Want To Be A Doctor by Linda Soules is a smart and engaging career guide for kids who are curious about medicine and want to know what being a doctor is really like. The book makes a great comparison between doctors and detectives, showing how physicians study symptoms, ask questions, and piece together clues to figure out what’s going on inside the body. It introduces young readers to the science behind the profession, from body systems and diagnosis to the tools doctors use every day, while keeping the information clear and approachable.

What makes this book stand out to me is that it doesn’t make medicine look easy or glamorous. Soules is honest about the years of school, the long hours, the pressure, and the emotional weight that comes with caring for people. At the same time, she also shows why the work can be so rewarding. Kids get a real sense of what happens during hospital rounds, how doctors work with nurses and specialists, and how different fields like pediatrics, emergency medicine, surgery, oncology, and research all play a role in healthcare.

The book’s tone is encouraging without talking down to its readers, which is perfect for older kids and young teens who are starting to think seriously about the future. I liked how it focuses not only on knowledge and skill, but also on compassion, teamwork, and emotional intelligence. Doctors don’t just solve medical puzzles, they support patients and families through scary, uncertain moments. That human side gives the book a lot of warmth and makes the profession feel meaningful instead of distant. The illustrations help make the more complex ideas easier to understand, and the fun facts, history pieces, and practical suggestions give curious readers plenty to explore.

Soules also does a wonderful job showing that good medicine isn’t only about tests, tools, and diagnoses. One of the book’s most memorable lines says, “The doctor who listens carefully, who explains clearly, who makes the patient feel heard and cared for – is practicing medicine at its fullest.” That idea gives the book a lot of heart and reminds young readers that compassion is just as important as knowledge.

So You Want To Be A Doctor is informative, motivating, and realistic, making it a strong choice for science-loving kids who think they might want a future in medicine. It’s especially well-suited for readers around 10 to 14, though slightly older kids may get even more out of its details and behind-the-scenes look at the medical world.

Pages: 38 | ASIN : B0GXH1FLS8

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