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The Classic Dragon-Slayer

Kristopher Jerome Author Interview

Kristopher Jerome Author Interview

The Nightbreaker follows a paladin named Daniel as we’re introduced to the conflict between the gods of darkness and light and their conflict on the Mortal Plane. What made you want to write this prequel novella to your Broken Pact Trilogy?

Daniel has a major impact on the history of the Mortal Plane. His secret affair with Lio is the catalyst that directly leads to Lio’s fall and the creation of the Grey God’s Pact. Without Daniel, the world as we see it in the Broken Pact trilogy wouldn’t exist. Without spoiling too much of the next book in that trilogy, Daniel and what happened to him plays a larger role in the story, and how Trent and Ren deal with their own parallels to the Paladin hero.

Daniel is on a mission to defeat Rexin before he plunges the Mortal Plane into darkness. Do you feel that Rexin is Daniel’s antithesis, or did you want them to compliment one another?

I first came up with the story as my spin on the classic dragon-slayer tale where a hero must travel away from the kingdom to kill the beast that threatens to destroy it. Daniel is a conflicted character though, as he struggles with the nature of his birth and the way that he is viewed by society. It made sense for Rexin to be a physical manifestation of the darkness that Daniel sees in himself. In order to overcome this external force he doesn’t just have to banish his own darkness, but accept it and use it.

The battle of good vs evil is a theme we see often in fantasy. Do you think the Gods of Darkness and Gods of Light represent this contrast or is there a grey area?

I’ve tried to take the classic good vs. evil tale and add grey areas within each of the factions. Lio, the villain of the Broken Pact trilogy, is a fallen God of Light, who only fell because of his love for a mortal and his natural desire to avenge him. Daniel commits an objectively evil deed at the end of The Nightbreaker to defeat Rexin the Blasted. Although the Gods of Light and the Gods of Darkness represent that classic dichotomy, the individuals who makeup and serve those groups fall into somewhere between good and evil in their personal morality, which makes their interactions all the more interesting.

What is one thing that people point out after reading your book that surprises you?

I’m usually surprised at many of the little world-building details that people pick up on. I try to seed references to other stories and events in the world that I have planned so that sometime in the future when those stories are written the whole series will feel like a more cohesive whole. It’s a really cool feeling though when people catch some of those now, and ask me, “What’s up with that? When do I get to find out what that meant, or who they were talking about?” My answer: keep reading.

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The Nightbreaker (Gods and Men Cycle) by [Jerome, Kristopher]Be sure to read this exciting prequel to the Broken Pact Trilogy before reading the second book in the series, Cries of the Forsaken.

In the years before the Grey God’s Pact, the Gods of Light and the Gods of Darkness waged war upon the Mortal Plane. Fighting alongside them were armies of men and monsters. The Champion Daniel, a Paladin of the Light, leads a band of warriors into the wilderness to defeat one such being, Rexin the Blasted, before the creature engulfs the entire Mortal Plane in an endless darkness.

Daniel, scorned for his heritage as the child of a rapist, must first come to terms with his own identity and what he is willing to do in the name of the greater good. Sometimes wicked deeds can destroy wicked things.

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Game Over

Game Over (A Series of Ends Book 1)4 StarsGame Over begins inside a virtual world created by Sybil, an AI that rules over the virtual world of Elysium. Ekko Everlasting spawns into what seems to be a video game, armed and ready to fight, although he has no memory of who he is or why he’s there. He knows only his name and his innate ability to survive in a kill-or-be-killed environment. This skill helps him win his first match in No-Life, the most popular game in Elysium.

Flush from his win and mobbed by fans, he’s saved from an imposing cyberman—and potential deletion—by Ridley Scott, who tells him that Ekko is an important asset to the resistance. Ridley and his boss Dadgar recruit Ekko for their mission to find the central core of the Sybil system and free what’s left of humanity on Earth. Dadgar tells Ekko that Elysium was created to solve humanity’s problems, including illness and death, so millions of people were uploaded into the system. If humans in Elysium don’t live up to Sybil’s standards, embodied by the No-Life game, they are reprogrammed or deleted by the cybermen. Deletion brings death in the real world.

There’s a lot to like in this novel. The stakes are as high as they get: life or death for not only Ekko but humanity itself. The games he plays, No-Life, Myth and Magic, and The Test, bring the kind of exciting combat and split-second decision making that will keep you on the edge of your seat. His adversaries and allies are experts at the game, and the scenarios Sybil pits them against are both elegant and deadly.

There’s also a throwback to the “choose your own adventure” books that were popular in the late 1970’s and 80’s. At several points in the story, readers are given a choice for Ekko’s next action, and the wrong choice can lead to the words: Game Over! If you follow the right choices, it leads to a surprising conclusion with an interesting twist on Ekko’s mission—and his identity. His journey through the different levels of the game reveals the lengths that the elite will go in their quest for power. In this case, literal power measured in watts instead of mere credits.

A few things didn’t go over well. Every scene that ends with a choice of adventure has an obvious “opt out” spoiler, so it’s too easy to avoid the “game over” choice. I was also a little confused about the cyberman, Naraku Carbon. The author gives him an entire chapter and backstory, but after that chapter, he vanishes completely. His only contributions to Ekko’s story were brief encounters that could have been fulfilled by any anonymous security drone.

I would recommend this book to people who enjoy gaming, tense action scenes, and life or death adventure. Though it borrows a few concepts from popular movies like Battle Royale and The Matrix, Game Over offers an interesting take on what might happen if life really is a simulation.

Pages: 268 | ASIN: B01KNJ8WB6

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