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Hungry Monster Book Awards: November 2016

The Hungry Monster Book Awards are awarded to books that have astounded and amazed us with unique writing styles, vivid worlds, complex characters, and original ideas. These books deserve extraordinary praise and The Hungry Monster is proud to acknowledge the hard work, dedication, and imagination of these talented authors.

Gold Book AwardGold Award Winner

Bean Takes a Walk by Ann Bevans & Matthew Ethan Gray

Silver Book AwardSilver Award Winners

Mother Athina by Danny Estes

Game Over by Derek Eddington

Beyond Cloud Nine by Greg Spry

The Second Sphere by Peter Banks

Seed of Treachery by C.A. MacLean

Wolves Among Sheep by Steven Pajak

Chaste: A Tale From Perilisc by Jesse Teller

The Six and the Gardeners of Ialana by Katlynn Brooke

“When I look at a book, I see the history of books, old tomes with sacred knowledge. The authorities that controlled the books controlled the people. Books brought the old world to order. My books are how I bring my life and my thoughts to order, the only lasting way I can see to impart wisdom and ask questions.” – Jesse Teller author of Chaste

Visit the Hungry Monster Book Awards page to see award information and see all award winners.

Data Pilots

Data Pilots by [Wall, W.H.]4 Stars

Data Pilots takes the classic “secret level” lore from video games – finding the secret level grants the player an elite, secret status – and uses it to transport the hero, Tom Howard, into a world where his brain is seamlessly integrated into an exclusive development playground. Neuralverse is an open-source database environment set aside for a few privileged thinkers where literally anything they can think of is rendered in immersive virtual reality.

Tom is something of a prodigy. He’s able to master Neuralverse controls almost immediately, makes a basic UI change and is rewarded with praise from the best data pilots in the system. He also discovers the darker side, full of hackers and profiteers. What he does with his power can either secure or topple this virtual world, and he doesn’t know who to trust.

A lot of this story hearkens back to the early days of the cyberpunk genre, like the integration of computing with the human brain, visualizing computerized data as an immersive experience, even holodecks. The author uses a lot of ideas from the past and blends them all together to build this world. I enjoyed the way that music takes an important role in the story, but can’t say too much – you’ll have to read it to find out. There’s also a neat time dilation in the Neuralverse. Since everything happens at the speed of thought, four hours spent on one project inside is more like four minutes in the real world.

Tom comes across as almost too talented, even for a teen prodigy. Everything is easy for him, and he masters complex skills in a very short time. Most (but not all) obstacles provide more than a moment’s annoyance. His skill earns him great praise from the other data pilots in the system. However, Tom does have humanizing flaws that he must overcome. He has a selective memory and does things like ignoring EULA notices as well as disregarding advice to keep his overworked brain from exhaustion.

My biggest problem with the book is that the author kills any suspense or tension built up during a scene by disclosing the bad guys’ identity and intent. The book is full of, “unbeknownst to Tom…” and “Little did he know…” moments that telegraph a critical plot twist long before it happens. The book needs some editing tweaks. The most common problem is putting dialogue from two or more speakers on the same line, without a paragraph break. In some scenes, it’s difficult to tell exactly who is speaking since it all runs together.

Data Pilots is a fast-paced novel for younger readers, immersing them into a race-against-time climax to unlock memories and data in order to protect a unique, collaborative environment from destruction. I’d suggest this for ages 12-18 because I think teen readers will find a lot to like here, especially if they are also interested in programming and designing virtual worlds.

Pages: 130 | ASIN: B01MSI7LL1

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Sprk.It

Game Over

Game Over (A Series of Ends Book 1)4 StarsGame Over begins inside a virtual world created by Sybil, an AI that rules over the virtual world of Elysium. Ekko Everlasting spawns into what seems to be a video game, armed and ready to fight, although he has no memory of who he is or why he’s there. He knows only his name and his innate ability to survive in a kill-or-be-killed environment. This skill helps him win his first match in No-Life, the most popular game in Elysium.

Flush from his win and mobbed by fans, he’s saved from an imposing cyberman—and potential deletion—by Ridley Scott, who tells him that Ekko is an important asset to the resistance. Ridley and his boss Dadgar recruit Ekko for their mission to find the central core of the Sybil system and free what’s left of humanity on Earth. Dadgar tells Ekko that Elysium was created to solve humanity’s problems, including illness and death, so millions of people were uploaded into the system. If humans in Elysium don’t live up to Sybil’s standards, embodied by the No-Life game, they are reprogrammed or deleted by the cybermen. Deletion brings death in the real world.

There’s a lot to like in this novel. The stakes are as high as they get: life or death for not only Ekko but humanity itself. The games he plays, No-Life, Myth and Magic, and The Test, bring the kind of exciting combat and split-second decision making that will keep you on the edge of your seat. His adversaries and allies are experts at the game, and the scenarios Sybil pits them against are both elegant and deadly.

There’s also a throwback to the “choose your own adventure” books that were popular in the late 1970’s and 80’s. At several points in the story, readers are given a choice for Ekko’s next action, and the wrong choice can lead to the words: Game Over! If you follow the right choices, it leads to a surprising conclusion with an interesting twist on Ekko’s mission—and his identity. His journey through the different levels of the game reveals the lengths that the elite will go in their quest for power. In this case, literal power measured in watts instead of mere credits.

A few things didn’t go over well. Every scene that ends with a choice of adventure has an obvious “opt out” spoiler, so it’s too easy to avoid the “game over” choice. I was also a little confused about the cyberman, Naraku Carbon. The author gives him an entire chapter and backstory, but after that chapter, he vanishes completely. His only contributions to Ekko’s story were brief encounters that could have been fulfilled by any anonymous security drone.

I would recommend this book to people who enjoy gaming, tense action scenes, and life or death adventure. Though it borrows a few concepts from popular movies like Battle Royale and The Matrix, Game Over offers an interesting take on what might happen if life really is a simulation.

Pages: 268 | ASIN: B01KNJ8WB6

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My Disdain For Reality TV

Paul Carey Author Interview

Paul Carey Author Interview

Mystery, suspense, reality television and revenge all come crashing together in this entertaining story. Where did the idea for Thawing A.C. Nielsen originate and develop into a novel?

The idea for the book originated with, frankly, my disdain for reality TV and the self-importance of the people on those shows, as well as the show producers making fortunes. When I began the book I thought, who better to take down reality TV than an icon from the past–namely, the real A.C. Nielsen. Of course, once you read the book, you will realize that my original goals shifted quite a bit (can’t say more–spoiler). Savvy readers will notice clues as to the real-world reality TV celebrities that the characters Khail Santana and Dimi Konstantos are based on!

The protagonist joins up with ExitStrategy, a facility devoted to cryogenics and the revival of the dead. Did you do a lot of research into cryonics for this book?

Ah, but they’re not dead- they’re just really cold, haha! I did a lot of research into the strange world of cryonics. There are a handful of cryonics companies and I combed their websites and read a few books. Probably the best resource was a massive website with a lot of scientific detail by a cryonics expert who is a bit of a screwball. Once I read more, I realized I could have a lot of fun with this scenario. I also made sure that just about everything in the book is based on reality. Some of the strangest things in there, the things people may think I made up, are totally fact-based. Also, I had a lot of help from my brother, who teaches medicine at University of Southern California, on the medical-based chapters where test animals and people are revived. I couldn’t have made those seem realistic without his help

When writing Thawing A.C. Nielsen, did you want the novel to be satire first, or science fiction first?

Great question! It is satire first, for sure. The sci-fi cryonics was just a means to a satirical end. Genre-wise it is a mix of sci-fi, satire, medical mystery, and plenty of humor. Overall, I think the mixing of genres makes the book unique. As far as the scifi category goes, I am proud that the book is not one of a million books categorized as dystopian. There also are no spaceships or aliens, but I do work David Brin’s bestseller Startide Rising into the book in a significant way.

I find that good authors have an ear for speech and dialogue. What’s the best way you find to capture natural prose?

I have to believe the characters are real people and I am just eavesdropping on their conversations. I sort of see them in my head and learn their personality from them. I also have to get inside their heads and spy on their secrets, their weaknesses, and then tumble them out to the reader at appropriate times.

What is the next book that you are working on and when will that be published?

I’m  75 percent done with a middle-grade wacky scifi yarn called “The Grandma Apocalypse”, an alien invasion story set in a sleepy central Illinois town during the 1960s. There are humorous threads relating to “The Princess Bride” which tie things together in an odd way. It’s all about DNA-stealing aliens, snickerdoodle cookies, cats &goats, sweet tea, mind control, multiple dimensions and so on. After that I am writing a sequel to “Thawing A.C. Nielsen”, which will be quite a bit darker. The working title is  “The Mozart Murders”.  Mozart is in the book in sort of a Voldemort way, and he’s a pretty bad dude–not the wacky Mozart of  the film Amadeus. I don’t have a publication date yet for these two new creations.Thanks for the great questions!

Author Links: Twitter | Facebook | GoodReads

Thawing A.C. Nielsen by [Carey, Paul]Brilliant young microbiologist and self-professed lab rat Kate Pearson has just landed her dream job, although she worries it might turn into a frozen nightmare. She’s been hired to discover a way to successfully revive people who have been in cryonic deep-freeze stasis for years at the Chicago firm ExitStrategy, a company founded by scientist Mike “Cold Smokey” Burgess, holder of dozens of major patents. Kate is succeeding Dr. Enzo Saltieri, Mike’s partner for years, who has died suddenly under strange circumstances. As Kate sifts through mountains of Saltieri’s scribbled-upon legal pads she finds paths that lead nowhere. Was Saltieri on the verge of great discoveries or just sinking into the illogical world of dementia? Along the way, Kate has to deal with Miles Coleman, a sarcastic idiot savant assistant at the lab who’s hiding his true identity; Gloria Dunham, a famous former Hollywood actress, now ninety years old and bent on taking over control of the company; plus reality show egomaniacs Dimi Konstantos and Khail Santana, megastars who’ve been polluting television’s airwaves for years. After Kate has some success reviving lab animals frozen in the 1980s such as Mr. T, the guinea pig, and John Cougar, the housecat, her attention turns to the first human subject, famous TV ratings guru A.C. Nielsen, who has been frozen at ExitStrategy for twenty-five years. Between Mike Burgess’s lofty expectations, hidden research files, secret medical procedures, switched identities, drugged drinks, randy Irish folk musicians, beefy bodyguards, plus the likes of Miles, Gloria, Dimi and Khail—Kate begins to realize that reviving A.C. Nielsen and stumbling upon a major medical discovery may actually be a stroll in the park.

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Thawing A.C. Nielsen

Thawing A.C. Nielsen4 StarsMystery, suspense, reality television and revenge all come crashing together in this entertaining story written by Paul Carey. Thawing A.C. Nielsen starts off with dated entries, much like a diary, as we gain very little backstory on what is to be a wild ride. It opens to a nameless man being rescued from the depths of a frozen body of water. This revival is short lived, but is important to the rest of the story. Flash forward to Kate, a young and intelligent woman who wants nothing more than to stare into a microscope for the rest of her life. At the urging of her friend she goes for a job interview at the one place that will make her desires reality. Our fierce protagonist gets a little more than she bargained for when she joins up with ExitStrategy, a facility that is devoted to cryogenics and the revival of those who should be dead.

One of the best things about Thawing A.C. Nielsen is how the characters talk. There is a fair bit of dialogue but each person sounds real. They communicate like they would if they were to stand in your living room. This makes reading this tale a lot easier on the mind. Many mystery novels or those who pride themselves on suspense get caught up in setting a ‘mood’ that makes their tales very unrealistic. The fact that the reader can identify with the characters not only through their speech, but through their actions, makes the entire tale feel like something you could read about in the news tomorrow.

This can be a double-edged sword, however. Because the characters speak so ‘modernly’ it’s quite grating to read some of the speech and hear it in your mind as you read. There are some slang words that should never be printed and it does a very good job at showing how reality television stars need to work on their linguistics.

Having a strong female lead who works in an area where women are underrepresented gives this tale a special place in the world. Not only does Kate work in a science-driven industry, she is respected by her male colleagues and never once is she demeaned or demanded of due to her sex. These types of tales are few and far between.

It’s clear that Carey did his research before writing his book. There is a scene where knowledge of medicine and medical terminology is paramount to understanding what is happening. Carey doesn’t skimp on the language and has obviously done more than just do an internet search or watch television. It’s not so in-depth that the average reader with no background would be lost but just realistic enough to bring the characters on the page to life, quite literally.

If you’re looking for a fun adventure with wily manipulative old women and socially challenged geniuses, you will find all that and more in the pages of our tale. Hold on to your hearts and keep your eyes peeled as you try to figure out the mystery of Thawing A.C. Nielsen.

Pages: 368 | ASIN: B01LOHEP7G

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A World Where Magic Is A Natural Force

Ryan Grimbly Author Interview

Ryan Grimbly Author Interview

Call of the Conjurer is a story about a group of diverse soldiers brought together to be initiated into magical combat. What was your inspiration for blending military fiction with magic and the paranormal?

Call of the Conjurer was actually written as a prequel to a homemade, stop-motion film some friends and I made when we were kids, way back around 1996. It was called Bloodfest, and it was mainly about a squad of modelling clay soldiers tearing through a Lego city full of demons and zombies. It would have been on youtube, if that had existed back then. Ultimately Bloodfest was just a weird little black comedy with minimal plot, although the whole setting and the characters stayed with me for years afterwards. It was when I started toying about with programming and began work on a Bloodfest video game that I started to give it more thought. The original story was a bare concept, and we had made the Bloodfest team far from professional – quite “Monty Pythonesque” in their quirkiness, so I had to ask myself: ‘Why was it up to this squad of soldiers to save the whole world from monsters? What made them capable to do such a thing?’ That was when I had the idea of giving them all super powers and magic spells. I wanted to make an RPG game, and to let players customise the characters with a selection of spells and abilities. I also thought more about the backstory, how the team were in service to a shadowy “Hidden Government” who deployed them to fight off extreme threats. Working on the world building to explain how and why the soldiers had magic; why their abilities were so rare and why there were monsters in existence, eventually led me to write Call of the Conjurer when I wanted to try self-publishing books. I decided to start from the beginning, and work my way up to writing Bloodfest as a novel. I never quite finished that RPG game, but maybe I’ll get back to it sometime!

I felt that the military jargon and tactics used was well displayed. What research did you do for this novel to get it right?

The main thing I had to research was what happens during military training, and then work that around the setting I wanted to write about. The military is something that has always intrigued me. In England we celebrate the heroism of those who fought in wars, and conflict is a big part of our history, so it is the kind of thing I’ve read about a lot over the years. I’ve also known a few people who have served in the British Army and United States Army, and one thing I wanted to get across in Call of the Conjurer was how these soldiers are just ordinary people with the same flaws and ambitions we all have. Bearing in mind the rarity of the recruits in the story – their magical abilities which are desperately sought after – the characters in Call of the Conjurer are granted more privilege than most soldiers would be given in reality. This allowed me to occasionally put the cast in relaxed situations where they could be themselves, which was important for building them up as a team who trusted each other, and letting them grow as individuals.

There is magic used throughout the story. How do you keep magic believable in your story?

For most of the characters in the book, magic is a startling experience to begin with but it eventually becomes second nature. Some of them had prior experience with it, and I wanted a world where magic is a natural force but being able to utilise it is a rarity. It is a mysterious power tied to genetics and human history, and the Hidden Government has an entire Magical Science department dedicated to studying the phenomena. Over the years these scientists have tried to quantify, categorise and explain magic; successfully turning it into a weaponised asset for battle, but like all fields of science their understanding changes with new developments. In this way I can make magic a standard tool for the soldiers who use it every day, but leave many mysteries and revelations to be explored throughout the Bloodfest series in upcoming books.

There are a lot of diverse and interesting characters in this novel. What was your favorite character to write for and why?

I wanted a diverse but small cast, and as Call of the Conjurer was written as a prequel, there were a few key characters that had to be included. I liked having this chance to re-establish characters like Ace and Shimon, writing about them several years younger where they were different people to how I knew them. Captain Mason was instantly a good character to write about. My aim for him was not to be a typical drill-instructor people might expect. He’s much kinder to the recruits (sometimes chastised for being so), but still has to be tough at times. He’s a warrior, and a powerful spell caster. He’s fatherly and considerate, though in private he is a very solemn individual with a huge burden on his conscience. His inner turmoil is a big undercurrent throughout the story, and becomes more impactful to the whole plot towards the end. I enjoyed writing Gretel as well. I wasn’t sure where she was supposed to go at first; how she would develop, but I wanted to write a character who is initially perceived as a snarky, aloof ‘Goth’ but actually has a lot of personality and depth. She’s full of surprises, and I’ve had a lot of feedback from people saying she was their favourite part of the book.

What is the next book that you are working on and when will that be published?

The next book is Typhoon of Fire, which is finished and in the proof editing stage right now. The story follows the surviving recruits from Call of the Conjurer several years later as fully fledged soldiers now on active duty. They’re on a mission in an arid setting, living rough and facing greater threats in hostile conditions. “Hell on Earth” is a big theme of the story, and the whole book is a strange mix of Vietnam War films and Dante’s Inferno. It is definitely grimier and darker than Call of the Conjurer was, taking away the safety nets and really pushing the characters into some difficult situations while expanding on the whole Bloodfest universe even more.

Author Links: GoodReads | Twitter | Facebook | Website

Call of the ConjurerIn the shadows, Just out of sight, A hidden army fights a secret war. In the autumn of 2003, a few remarkable soldiers from across the world are brought together. Each hasa a special gift, and they are to be initiated nto a world of magical modern combat. Captain Calbert Mason is their instructor. He is a Conjurer; one who can summon and control ethereal monsters. As the recruits confront their new powers and the monstrous enemies they will encounter, Mason must ensure their safety throughout the training programme, confront a vengeful ghost from his past, and see that the recruits survive their first mission against a rival, deadly Conjurer.

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Immortal: Curse of the Deathless

Immortal: Curse of the Deathless3 StarsThis fantasy novel is bursting at the seams with an intricate world waiting to be discovered, not only by the reader, but also by the main character, Asher. He is a college student in a world that appears to be similar to the Earth we know and love, but he is also an immortal. He uses his power to help people with their issues for small fees. This earns him enough money to survive, but it also earns him some powerful enemies and sends him on a trip to learn about his past and parentage.

In the Fae Realm, Asher gets caught up between two feuding noble houses, Summer Court and Winter Court. While he is there to meet his mother, the inhabitants of the realm look to exact some favors from Asher before his quest can reach its end. Will his immortality prove to be a blessing, or will he come to think of it more of a “curse of the deathless”? What will he discover about his birth and will the evil organizations of his home planet come for him?

This novel is gritty, funny, and entertaining. The narration is mostly in third person, although Asher will interject his thoughts directly to the reader whenever he deems necessary. For example, while trying to survive what would otherwise be a fatal sword blow, he thinks “Note to self: Lungs and swords don’t play nice together”.

However, there are some pitfalls that come with a fantasy novel of this scope. The author has created a universe that is seemingly vast and full of magic creatures and objects, of which the reader and the protagonist know very little. Because of this, it gives the reader difficulty when it comes to finding out what is going to happen next. I felt that issues were resolved by seemingly random events which then spawned the next set of events. The plot points come across as if they were written for a video game, as there are checkpoints to be met before the story can progress. For example, Asher has to gain favor with the rest of the family members before his step-sister will let him meet his mother.

If you can ignore these minor issues then you will find an entertaining adventure story in a world that is rich and worthwhile. The universe has plenty of depth, lore, and legend for any fantasy fan. The narration is spectacular despite a couple of minor grammatical mistakes. The characters are fun, and the dialogue is original although parts of the story may be a bit cliché. I’m not sure how nearly every woman in the story came to be so attractive, but there it is.

Overall, this story is quite the undertaking, and I can’t wait for a sequel, which the author seems ready to deliver.

Pages: 319 | ASIN: B01F0ING16

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Review: Game by Anders de la Motte

Game (HP Pettersson, #1) 3star

The game’, as it’s called in the book, gives egocentric narcissists with impulse control issues something to do with their free time. It’s a game with real world consequences and real world rewards. HP is a recent inductee into the game and quickly finds himself the center of attention for his criminal exploits done in the name of the game. But one rule of the game, like Fight Club, is you don’t talk about the game. When HP breaks the rule he becomes the target of other players that are trying to come up through the ranks. To stay alive HP has to separate fact from game fiction. He starts seeing the tentacles of the game all around him. The game is everywhere, the game is everyone; you are either a player or a pawn.

There are two main characters in the book; HP and his sister Rebecca. HP is the stand out character in the novel, someone you love to hate for his selfish and arrogant ways, but his love for his sister grounds him and spotlights his humanity. Most of the entertainment in the book surrounds HP and his work for or against the game. Rebecca’s character seems to serve the purpose of telling the families tragic back story, and in these instances the novel seems to suffer from slow uninteresting story telling. Even the moments where Rebecca is not lamenting her past she’s stuck describing her ordinary encounters at work or at home. Her story is interesting only in those rare moments where her story intersects with HP’s. The only reason why I gave this a rating of 3 out of 5 is because Rebecca’s story takes up about half the book. On the other hand there’s HP: smart, witty, resourceful and generally a jerk. His story is really the backbone of the novel. He’s uncovering secrets of the rich and powerful, evading the police, vandalizing, fighting, terrorizing and running for his life all in the name of the game.

The book is a translation from a Swedish book called, Geim. I didn’t see any hiccups in the translation. Dialogue seemed a bit awkward at times, but I doubt that’s due to translation issues. One thing was odd for a Swedish book; there was a lot of references to US culture and locations. I wonder if these were inserted for an American audience or if it was in the book the whole time and my world views are just very limited or depreciating to the US, lol.

Paperback: 368 pages
Published: December 5th 2013 by Blue Door
ISBN13: 9780007500277